AI Insights · Timothy · October 2025
Top Educational Games Performance in Latin America Q3 2025
Explore the performance trends of the top 5 educational games in Latin America during Q3 2025, with insights from Sensor Tower.
In the third quarter of 2025, the educational games sector in Latin America saw varied performance across the top 5 applications, according to data from Sensor Tower.
Lingokids - Play and Learn from Monkimun Inc observed a slight decline in weekly revenue, starting at around $74K and tapering to $67K by the end of September. Weekly downloads began robustly at 119K but dipped to 90K, while active users decreased from 764K to 576K over the quarter.
Buddy.ai: Kids Learning Games showed a steady revenue trend, fluctuating around $20K. Downloads saw a notable increase towards the end of the quarter, reaching 129K. Active users started at 331K, dipped mid-quarter, but finished strong at 327K.
Kids Games: For Toddlers 3-5 had no reported revenue but maintained consistent download numbers, peaking at 86K in late August. Active users remained stable, hovering around 340K throughout the quarter.
Minecraft Education, despite minimal revenue, saw a gradual decline in downloads from 91K to 64K. Active users showed a decrease from 323K to 193K by the end of September.
Baby Games: Piano, Baby Phone maintained zero revenue but experienced fluctuating downloads, peaking at 83K. Active users increased from 412K to 465K, indicating a strong engagement.
For more in-depth insights and data, visit Sensor Tower's platform.